![]() ![]() Today's tech blog takes form of a mini-tutorial, where we will be making a small physics simulation and at the same time we'll discuss some of the issues that people come up against when transitioning from the "traditional" GameMaker Studio 2 approach to movement and collisions to the physics approach.Įven the most advanced users can be confused when using GameMaker Studio 2 physics for the first time, so we'll start this tutorial with probably the most important piece of advice we can give.
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